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Shipyard

Rijay Shipyards

Before StarQuest, I worked for a minecraft server called Erecia. I initially joined the server due to its usage of the ships plugin, and I ultimately worked for them as a plugin dev improving and extending the ships system. The character that I played was a shipwright named Skyko Rijay, and I worked building ships for the human kingdom. Below pictured are a few of the highlights. Usually I’d mock up the design in singleplayer creative, and then build it in survival mode ingame once I liked the design. It required farming lots of trees and wool! My ships ended up being fairly sought-after commodities, so I ended up pretty loaded by the time I got bored. These are some pictures of my better original designs.

A barque rig. For a period of time the server texture pack included wooden frames around the wool. I begged the admin for months to get this changed because it messed with my sails.

A barque rig. For a period of time the server texture pack included wooden frames around the wool. I begged the admin for months to get this changed because it messed with my sails.

A Schooner rig. This one was built late enough that I didn’t mock it up first, I just built it in survival. I was especially proud of the sails on this one.

A Schooner rig. This one was built late enough that I didn’t mock it up first, I just built it in survival. I was especially proud of the sails on this one.

A rowed galley. Built in creative mode as decoration for the new undead race’s city.

A rowed galley. Built in creative mode as decoration for the new undead race’s city.

A brig. Early design.

A brig. Early design.

A brigantine designed for the undead city.

A brigantine designed for the undead city.

The royal galleon of Farrain. This one took forever, and lagged the entire server when it moved.

The royal galleon of Farrain. This one took forever, and lagged the entire server when it moved.

A ketch rig. In retrospect, the main sails should be billowing out more towards the camera.

A ketch rig. In retrospect, the main sails should be billowing out more towards the camera.