The leadup to StarQuest, summarized.
Read MoreIn early 2013, I develop the prototypes for StarQuest while working for Regal Phoenix MC.
Read MoreStarQuest 1 is launched, receives great publicity, and immediately demonstrates its severe lack of performance at scale.
Read MoreIn early 2014, the team is very stressed over all of the bugs in the highly scalable StarQuest 2.
Read MoreIn Summer and Fall 2014, SQ reacts to upheavals in the Minecraft community.
Read MoreSometime in late 2014 or early 2015, rifts develop in the leadership of StarQuest.
Read MoreIn Early 2015, I make a play for singlehanded control of the company.
Read MoreSomewhere in 2015, SQ3 is launched, and the Limitless project is created.
Read MoreIn late 2015, I hand off the company to the next generation.
Read MoreIn early 2016, SQ3 is hacked and is unrecoverable. I return to design SQ4.
Read More